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View Full Version : Streaming Games to your Television



f00d4tehg0dz
03-26-2009, 01:04 PM
http://www.theinquirer.net/inquirer/news/544/1051544/onlive-remote-gaming-isn-

Pretty interesting, But with the Broadband caps that are hitting people, there is a fear on whether or not this product will last on the market. Especially since Timewarner is expecting to put caps from 5gigs a month, for there starter plan. lol

Hutz
03-28-2009, 01:00 AM
I find two big things about OnLive to be pretty questionable:

1. What pricing do they need to set to make a profit? Keep in mind this is high end gaming hardware they're using. Economically, it would cost the customer at least as much per hardware lifecycle as it would to buy the hardware for that lifecycle. Basically, they must have one hell of an ace up their sleeve if they can do video rendering at much less cost to the consumer than if they bought gaming hardware.

2. How will you play realtime games with this technology (shooters, fighting games)? Answer: you probably won't. All online games we currently play render on our local machines and use certain techniques to mask input delay (delaying your input is the easiest but worst way to handle lag). This is completely impossible if rendering is done on the server. All game input will be delayed until it goes to the server, gets rendered, and gets sent back to you. Apparently they can encode each game frame in 1ms. Okay, even though lots of people doubt that, I'll give them the benefit of the doubt. What about the 50-100 ms of internet travel time? That will make a realtime game play like shit. Even an RTS will play like shit because at least with current RTS input latency, your mouse cursor isn't delayed, but it would be with OnLive.

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